﻿#include "CGameEngine.h"

using namespace std;

extern CGameEngine GameEngine;
extern BOOL CALLBACK Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
	GameEngine.InitEngine(hInstance, NULL, Proc);
	return 0;
}